Quake Abyss of Pandemonium
Quake Abyss of Pandemonium
I heard about this quake mission pack but can't find any info. is it a fan mod? was it an official mission pack that never got released? who made it?
.....google ????????????????????????????????????????
Page 1 of about 92.700 results (0.23 seconds)
http://qexpo.tastyspleen.net/booth.php?id=117
http://quakeone.com/forums/quake-talk/s ... onium.html
http://archive.is/OEIfm
http://www.youtube.com/watch?v=7ORRkmbMlYw
http://www.youtube.com/watch?v=W15BiYXpl3k
http://www.moddb.com/mods/abyss-of-pandemonium
http://www.quakewiki.net/quake-1/mods/a ... ndemonium/
http://www.moddb.com/mods/abyss-of-pand ... ission-v20
.....and some 92.700 other entries ...... happy digging my good man!
Page 1 of about 92.700 results (0.23 seconds)
http://qexpo.tastyspleen.net/booth.php?id=117
http://quakeone.com/forums/quake-talk/s ... onium.html
http://archive.is/OEIfm
http://www.youtube.com/watch?v=7ORRkmbMlYw
http://www.youtube.com/watch?v=W15BiYXpl3k
http://www.moddb.com/mods/abyss-of-pandemonium
http://www.quakewiki.net/quake-1/mods/a ... ndemonium/
http://www.moddb.com/mods/abyss-of-pand ... ission-v20
.....and some 92.700 other entries ...... happy digging my good man!
wardrich wrote:The contrasts in personalities will deliver some SERIOUS lulz. I can't wait.
.... hmmmm.
http://www.quakewiki.net/quake-1/mods/a ... ndemonium/
As I said, you'll have to dig to find info.
http://www.quakewiki.net/quake-1/mods/a ... ndemonium/
... included txt file?Read about the mod features and the original Impel/AoP team in “Abyss of Pandemonium (Retail) – The Final Mission” and “Credits” included text files.
As I said, you'll have to dig to find info.
Original devs:Aldeb wrote: .....who made it?
*RIP: Impel Development Team Circa 1998*
Alex "Cybermind" Redman
Biz, Game Core Design, Programmer, Audio
Aj "Crazed Fan" Greenlee
Game Core Design, Concept Originator
Ryan "Gribe" Mallen
Game Core Design, Lead Programmer, QA
Jamie "Sylvan Elf" Wood
Programmer, Game Core Design
Cayenne "X" Mandua
Lead Modeller, Creature Development
Jeramy "Agent" Cooke
Modeller, Texture Design
Hannu "Falconna" Hurme
Level Design
Juha "PsychoDad" Koiste
Gameflow, Level Design
*Impel's special guest developers*
Darren "Tremor" Nuckolls
Original Musical Soundtrack
Marcus "Mexx" Dromowicz
Gameflow, Level Design
Jim Hendrickson
Gameflow, Level Design
Kaspar Loit
Texture Design
*Voice Talent*
Peter "Gwai" Frain
Dark Knight SFX and Voices, Grenling SFX and Voices
Lina "Wren" Valenti
Sexy Female Voice for Field Generator and Laser System
wardrich wrote:The contrasts in personalities will deliver some SERIOUS lulz. I can't wait.
MobyGames has an entry for this game. The most interesting tidbit is here:
In 2004 one of the creators released the Deathmatch element of the game as freeware. Two more freeware releases followed a short while after that, one containing unaltered versions of both the singleplayer and deathmatch elements from v1.05 of the game (the final commercial release of the game was v1.10) and a second, 2.0 release that featured some enhancements.