It starts out grandly, and I remember the magic:
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Welcome to DND, a computer fantasy role playing game inspired by
Dungeons and Dragons. This game is not for everyone. As Gary Gygax explained
in the foreward of the original edition of Dungeons and Dragons, those...
"... who lack imagination, those who don't care for
Burroughs' Martian adventures where John Carter is groping
through black pits, who feel no thrill upon reading Howard's
Conan saga, who do not enjoy the deCamp and Pratt fantasies
or Fritz Leiber's Fafhrd and the Gray Mouser pitting their
swords against evil sorceries will not be likely to find
Dungeons and Dragons to their taste. But those whose
imaginations know no bounds will find that these rules are
the answer to their prayers. With this last bit of advice
we invite you to read on and enjoy a 'world' where the
fantastic is fact and magic really works."
If you dare, I will take you to such a world, but beware! You will
find that this is somewhat more than just a clever computer game, that
the characters you create may contain a tiny bit of yourself, and that
the urge to return and explore just one more level down, if not
carefully controlled, can begin to take precedence over work, family,
eating, sleeping...
If you still wish to go on, I will help you create a character who
will bear your weapons and armor and accompany you into a labyrinthine
dungeon filled with fearsome monsters, fabulous treasure and frightful
perils.
If you are patient and skillfull, your character will live to grow
in power and wealth, and will be able to explore deeper and deeper into
uncharted regions from which few return. But be warned! If you are too
bold or too greedy, you won't survive long.
As long as it remains alive, your character will remain in the DND
character file, waiting for you to return and bring it to life.
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Welcome to DND
For those who would'st tread within,
know ye well the best of your kin,
for fearsome battles have they fought,
to win a place among this lot.
I moved <b>one step</b> from the doorway and met a Balrog hiding under a pile of silver. I started with 15 hit points, he immediately hit me for twice that and killed me. Oh, I remember the magic now, all right!You are standing in the entrance of the dungeon.
(E)ast to enter, (W)est to leave.
DND> East
You have encountered a level 2 Ghoul.
It did 2 hit points to you.
Do you wish to (C)ast, (F)ight, or (E)vade?
DND> Cast (magic missile)
You did 9 hit points to it.
It died. You gain 87 experience points.
You have discovered a pile of Gold.
Press <CR> to pick up or <DEL> to ignore it.
DND> <CR>
It's worth 192 gold.
You have discovered a pile of Silver.
Press <CR> to pick up or <DEL> to ignore it.
DND> <CR>
It's worth 36 gold.
You have encountered a level 2 Balrog.
It did 29 hit points to you.
You died.
I created a few more characters, and one got all the way through the first room and into the hallway where he met a level 1 dragon that also hit first for around 30 hit points, slaying him instantly.
Cavers of Zoarre was my poison back in the day, though I was totally confused by it when I was 14, and never very good at it. But it hinted at such mysteries, more even than Rogue, though that was more my speed. I could live more than a few turns, at least! Ah, the days! I wish I could capture that good feeling without the frustration and put that in a game; if I could communicate it well, I think it would be enjoyed.