Cool find! I've run into Vulture before under old name Vulture's Eye as an Isometric overlay for NetHack.
Images on google:
https://www.google.com/search?site=&tbm ... re+nethack
But I like these NetHack 2000 tiles a little better, seem cleaner and more coherent. I wonder if that's the artistry, or the difference between the 45 degree rotation in Vulture and the more subtle rotation here?
(I took a quick peek at NetHack 2000, the code looks to be in C with latest dates I saw in 2000, and using the Qt UI library. That might not be too hard to compile today.)
edit: I forgot that before Vulture's Eye there was Falcon's Eye. I remember playing with that.
https://nethackwiki.com/wiki/Falcon%27s_Eye
http://www.mobygames.com/game/windows/n ... creenshots
It's pretty but I still prefer ASCII for playing, the graphics seemed clunky and got in the way in a Form Follows Function break.
ADOM has been adding a graphical layer that looks fun, but I haven't played with it much yet to compare it and develop an opinion.
http://www.ancientdomainsofmystery.com/
http://www.ancientdomainsofmystery.com/ ... -adom.html
Ultima Ratio Regum and other roguelikes
Just stumbled upon this game at itch.io:
The Temple of Torment
The tiles look very nice, I like this kind of graphics.
UPD: A couple more:
Dungeonlike
XENOMARINE
The Temple of Torment
The tiles look very nice, I like this kind of graphics.
UPD: A couple more:
Dungeonlike
XENOMARINE