Platform: PC
Genre: tile-based puzzle+shooter?
Estimated year of release: between 1995 and 2004 (I guess)
Graphics/art style: top-down, tile based, dark maps, sort of had a cyber/industrial feeling to it though the graphics pretty simple. Black/dark background, gray or maybe blue maze walls. On the right hand side of the screen there was a panel with ammo and other stuff and at the bottom right a tiny map of the whole level with moving enemies (tiny dots).
Notable characters: you play a white square with a face. You have to kill enemies who are also squares of various colours depending on the type (I remember blue and green squares...and possibly white ninjas?).
There also was a special bad guy, that may have been called lava worm or blood worm. Made up of 4 or 5 bright red balls and running around like a train. I hated it.
Notable gameplay mechanics:
- It had a lot of things in common with Chip's challenge, e.g. the coloured keys/locks and the slides, though it looked more modern than Chip's challenge
- You could fight the bad guys by shooting them (limited ammo) or with dynamite
- To clear a level, you had to kill all enemies (and collect all keys?)
See my beautiful rendition of the characters of this game.
