parakletos wrote:These words are very beautiful and wonderful, yes we talk about a golden era for games and old systems, I have rich feelings for that era, I tried to find if I'm alone in this age 2015 or there's another persons like me and have that feelings for that golden era, my dear "DOS Wolf" your words proof that I'm not alone, and we can't forget that systems and games.
Thank you. There was a UK retro magazine that used to be sold in the USA, but I can not longer find it. And they had their own website that I thought I had faved, but apparently not and now I can no longer find it. And if I had found it, I no longer recognize it any more.
Funny... I was going to say older games were built more robust and made to not only take our money, but make us cry. Granted I was a child in most of these older games and thus I may not of really understood the game's mechanics, but I have not so fond memories of certain ones, especially on the SEGA Genesis and even the SNES that I simply could not pass no matter how hard I tried. Going back to these games, although I may be better at them- having a different and more mature mind set, understand the real world around me thus understanding the in game world, more eye and hand coordination, etc. they are still hard.
And there are still games that beat the heck out of me and leave me laying there sobbing in a corner... And I mean not in a great kind of way either. I also am not talking about crap games that just had poor mechanics, but simply the game was brutal and unforgiving. I have read some where about this before, games purposely were ratcheted to high degrees of difficulty. Even if you could add extra lives, I do not remember most having a difficulty setting. You just had more opportunities to get your balls kicked into your throat...
Seriously and most of these games did not even have a password system as a saving grace. (Some games had hidden passwords, but I do not count those.) You just needed to get beat until your eyes were black and blue, your nose broken, lip busted and ribs cracked. But also a lot of these games if you think about it, if they were not so hard, because they actually were in fact short when you take out all the filler, people would not feel they received their monies worth if it was too easy.
I think it took time for developers to understand, yes we want a challenge and not a cake walk, but we wanted to not have to sit in front of the screen for five hours straight or longer. Or as most of us had to do... shut the TV off, but kept the console running all night when sleeping and or all day when at school or work, because you had not finished the game yet. There are some things I enjoy about nostalgia... but that is not one of them. Looking back yes, I can brag about it and reminisce with others, but as far as wanting to do it again? No, not like that.
A couple of examples are the Super Mario Bros games. The first ones on the NES you did not have a save feature. You either finished the game in one setting or you did not, although they did have warp zones and or whistles to whisk you quicker to the end. But the later games and I can speak more of Mario 64, took it to a whole new level. You could save when ever or at least between levels. Collect stars to get to higher levels and or secret ones. Not everything was readily available in one go. It sometimes took several, some times many play throughs to get every nook and cranny of a level or area.
And Crash Bandicoot, although I can not speak for the second game, but the first was very hard. But it was not as if it was so difficult, even though it was, but that the way it saves is after every so many levels and even then only after you finish a bonus stage. That means you could of struggled through an entire set of levels and think you are doing great, but run out of lives and have to restart all the way back from your last save, perhaps seven levels ago... that is just bad.
But in the third and final installment on the PS1, Crash Bandicoot: Warped, it was perfect in graphics, game play and how you saved. They had a bunch of enjoyable mini games, more fun death animations, quirky extra moves, and best of all you could save after every level with out any restrictions. It was a get in and play for just about any one. But there were also more extra side things you could do to make it harder, like collecting all the apples to get to the bonus level. Destroy all boxes for something else and completing a level under a certain time limit for another, as I recall.
And then you have people who prefer an older Elder Scrolls game compared to a newer one, not because of the newer graphics, but because everything feels like it is handed to the player, instead of having to work for it like the older one. Same thing with why some people prefer MUDs or IFs. (Multi-User Dungeons and Iteraction Fiction. World of Warcraft in text form only, but 100x larger, more races, more job classes, more weapons, and expanding every day and for free, while IF is like a Stephen King of Harry Potter novel that you play and interact with just about anything.) You have to type what you want to do. It feels like it has much more freedom and in fact you do, although some may be a false sense. I can not explain it all here now, but if you ever played one you know what I mean. But we can all agree, at least a good one has much more freedom in actions and a really good one will make it feel like anything actually can be done. They can put games like Elder Scrolls or Gothic to shame and both are a great series of games with lots to do. But only if you like to read... and if you read all this then you must really like to!
