Daggerfall/Win2K Works fine...but one odd glitch...
Posted: Wed Mar 12, 2003 6:15 am
I never thought I'd post in one of these places, me, a self-professed Dos god. However, I have a problem that I think has an easy solution...I just haven't ran into it yet. You see, I have a pure DOS machine downstairs...there is nothing it cannot run...but it is made with frankenstiened parts and has a crappy keyboard and an equally nasty looking (and nasty feeling) mouse. If I weren't so cheap, I'd buy new ones, but I am very very cheap. So, I decided that I should try and install Daggerfall on my "Real" PC upstairs in my bedroom...since the family room, where the DOS machine sits, is usually filled with noisy distractions...if you catch my drift.
Now, using VDMS, I managed to get the sound in Daggerfall to work perfectly, and everything runs smooth as silk...the speed isn't even an issue. However, there is one HUGE glitch that makes the game hard to play:
The Quest monsters do not show up on screen, but yet, you can hear them, hit them, and even get killed by them.
I have done some creative google searches http://www.google.com/search?hl=en&ie=I ... daggerfall and notice that it isn't just me. The guy who had this problem simply installed 98 and went about his business.
I thought it was a graphics problem at first, so I tinkered with my card's settings. I tried every possible combination of resolution and desktop color depth, and still, the enemies appeared invisible. The sprites simply would not load. I tried cleaning my Cd, trying different install sizes, and even messed around with the autoexec and config.sys files in VDMS sound...but nothing helped resolve the problem.
System: (Self-built)
1.4ghz AMD Athlon
Win 2000 pro
512 RAM
Nvidia Geforce 3 (41.09 Detonator Drivers)
SB Live 5.1 (Works fine with VDMS and Daggerfall)
I can, of course, play Daggerfall perfectly on my PC downstairs, however, there are too many distractions there, and the system is just an eye sore. (Although it has served me well for 5 years)
Any ideas on what this graphics bug in DF is caused by?
Shoot me a theory and I'll try it.
Now, using VDMS, I managed to get the sound in Daggerfall to work perfectly, and everything runs smooth as silk...the speed isn't even an issue. However, there is one HUGE glitch that makes the game hard to play:
The Quest monsters do not show up on screen, but yet, you can hear them, hit them, and even get killed by them.
I have done some creative google searches http://www.google.com/search?hl=en&ie=I ... daggerfall and notice that it isn't just me. The guy who had this problem simply installed 98 and went about his business.
I thought it was a graphics problem at first, so I tinkered with my card's settings. I tried every possible combination of resolution and desktop color depth, and still, the enemies appeared invisible. The sprites simply would not load. I tried cleaning my Cd, trying different install sizes, and even messed around with the autoexec and config.sys files in VDMS sound...but nothing helped resolve the problem.
System: (Self-built)
1.4ghz AMD Athlon
Win 2000 pro
512 RAM
Nvidia Geforce 3 (41.09 Detonator Drivers)
SB Live 5.1 (Works fine with VDMS and Daggerfall)
I can, of course, play Daggerfall perfectly on my PC downstairs, however, there are too many distractions there, and the system is just an eye sore. (Although it has served me well for 5 years)
Any ideas on what this graphics bug in DF is caused by?
Shoot me a theory and I'll try it.