Category description: Action games focus on fast reflexes and eye-hand coordination. Since the earliest arcade games, video games have required expert timing, memorization, and quick player responses. In contrast to more cerebral text adventures or strategy games, action games get the heart pumping and the pulse racing.
Minelayer
Views: 9,5451991SharewareAction
Carr Software
Minelayer is a strange game that at first appears to be a prototype to Carr Software's more well-known Islands of Danger … VIEW
Miniwar
Views: 10,9301998SharewareAction
Jussi Aittoniemi
This is a two-player battle game in which you and a buddy fight it out using various weapons. The levels you fight on … VIEW
Mirror Maze
Views: 12,5601989SharewareAction
Edson Software
Mirror Maze is an interesting action / puzzle game that looks a little like Pac-Man crossed with Snake, but plays quite … VIEW
Mixed World
Views: 11,4731996FreewareAction
Nelson Chu
I was a bit unsure of which category to put this in, as it's sort of a hybrid action/adventure/maze game. It features … VIEW
MoleZ
Views: 13,5851997FreewareAction
FRACTiLE Games
MoleZ is a two to four player fighting game, where your "molez" battle it out using a variety of over-the-top weapons. … VIEW
Moraff's Flygame
Views: 1,8021991FreewareAction
MoraffWare
Moraff's Flygame barely qualifies as a game. However, since it was created by Moraffware, the author of a large quantity … VIEW
Mortal Kombat 2
In terms of ports, DOS often received pretty terrible ones in the early days. (See for example Mega Man or Double Dragon … VIEW
Mortal Kombat 3
This demo pre-release version of Mortal Kombat 3 allows you to play as either Jax or Sheeva in a 1-player vs computer, … VIEW
Mr Boom
Views: 14,6961999FreewareAction
Remdy Software
Of all of the Bomberman clones I've seen so far, this one is closest to Bomberman in terms of graphics, powerups, … VIEW
Multiplex
Views: 11,0822007FreewareAction
Aestan Software
Multiplex is a text-mode game which plays like a combination of two other text-mode games: Beast and Pyro II. The goal … VIEW